Computing

Computing at Cranbourne is designed to tap into and develop students’ interest in and use of computer technology. With computers playing an ever-increasing role in all our lives, we view it as our responsibility to give students the skills and understanding to enable them to safely manage and contribute to future technological development.

Computing and programming is taught in Years 7 to 9 to cover the key skills required to pass a GCSE Computer Science course. The theory content is covered from Computer Systems, Computer Hardware, Software, Representing data, Databases, Networking & Programming. These all build upon their computational thinking skills and problem solving, thus students will encounter a range of practical skills and programming languages, which is designed to help them deal with life in the 21st century. We also ensure that all pupils are computer literate and learn how to use the internet safely.

Computing is different from ICT in that the emphasis is on how the processes work rather than how they should be used. In this qualification you will learn to understand and apply the principles and concepts of Computer Science, including abstraction, decomposition, logic, algorithms, and data representation, as well as solving problems through practical experience of designing, writing and debugging computer programs.  You will also learn how your computer works and the theory behind networks and how the Internet works.

There are three main elements:

Component 01: Computer systems

Introduces students to the central processing unit (CPU), computer memory and storage, wired and wireless networks, network topologies, system security and system software. It also looks at ethical, legal, cultural and environmental concerns associated with computer science.

Component 02: Computational thinking, algorithms and programming

Students apply knowledge and understanding gained in component 01. They develop skills and understanding in computational thinking: algorithms, programming techniques, producing robust programs, computational logic, translators and data representation. The skills and knowledge developed within this component will support the learner when completing the Programming Project.

Programming Project

Students use Programming Project tasks to develop their practical ability in the skills developed in components 01 and 02. They will have the opportunity to define success criteria from a given problem, and then create suitable algorithms to achieve the success criteria. Students then code their solutions in a suitable programming language, and check its functionality using a suitable and documented test plan. Finally they will evaluate the success of their solution and reflect on potential developments for the future.

Students should be offered 20 hours timetabled time to complete their Programming Project. The Programming Project does not count towards a candidate’s final grade, but is a requirement of the course.

Controlled Assessments (Value – 60%)

Project One:
Students study a range of everyday software applications to be able to manipulate and process data and other relevant information effectively and efficiently.

The solution that students much create will include links across different software packages such as database, spreadsheets, desktop publisher or presentation.

Project Two:
Students study a range of creative software applications in order to create a multimedia solution to a given problem.

The multimedia solution must include appropriate elements such as: sound clips, video, animation and graphics. This may be included in either a multimedia presentation or a multimedia website.